Art Styles Catalog

Manage predefined prompts and visual references for consistency

No Visual Ref
S26

Illustrative Line Art - Cinematic Classic Cartoon

- Aesthetic: 1930s-1950s "Rubber-hose" animation with a modern "Puffy/Tactile" twist. - Line-work: Thick, wobbly black ink contours. The lines should feel hand-drawn and vibrating, not perfect digital vectors. - Color & Volume: Saturated Technicolor palette. Move from "Flat" to "Soft-shaded Volumes" with high-gloss specular highlights (look like polished enamel or candy). - Physics: Extreme "Squash and Stretch". Objects should look like they are filled with pressurized air (puffy and bouncy). - Backgrounds: Rich, atmospheric Gouache paintings with a heavy "Spotlight" effect in the center (Vignette). - Film Effects: High-voltage analog artifacts. Pronounced chromatic aberration, visible dust motes, and heavy 35mm film grain.

No Visual Ref
S25

Illustrative Line-Art - Classic Cartoon

Traditional 1940s-1950s hand-drawn cel animation aesthetic. Thick, expressive black ink contours with organic line-weight pressure. Flat, vibrant Technicolor palettes without digital gradients. Assets utilize "Squash and Stretch" physics for extreme elasticity and fluid motion. Backgrounds are rendered as hand-painted Gouache or Watercolor matte paintings with visible paper texture. Includes subtle analog film artifacts: light dust motes, slight chromatic aberration, and vintage film grain. High-contrast "Ink-on-Acetate" look ensuring sharp asset separation from the painterly, atmospheric environment.

No Visual Ref
S24

Vector Flat - Gilded Sticker

High-saliency vector art style where all core assets are rendered as physical, die-cut stickers. Every sticker features a thick, 3D embossed gold-foil border with a prismatic metallic sheen that reacts to directional lighting. Solid, vibrant vector fills designed to contrast heavily against high-fidelity backgrounds. UI frames are styled as brushed titanium panels with 'gold-seal' inner glows for interactivity. 2.5D physical rendering utilizing aggressive Z-depth drop shadows to simulate weighted 'slap' physics, emphasizing the stickers being stuck onto the underlying surface. Luxurious, unmistakable silhouette definitions perfectly scaled for VIP interactive cards and high-end UI elements.

No Visual Ref
S03

Hand-Painted 2D - Watercolor

Soft translucent watercolor painting techniques with bleeding ink edges and organic paper grain textures. Ethereal, diffused lighting with delicate color washes. High-fidelity traditional 2D rendering. Fluid, hand-drawn silhouettes optimized for elegant card backgrounds and minimalist UI.

No Visual Ref
S19

Stylized 3D - Toybox / Vinyl

High-gloss ABS plastic and vinyl 3D material shaders with physically based rendering (PBR). Miniature figurine aesthetics featuring chunky, oversized proportions and perfectly smooth chamfered edges. Lit by warm, soft-box studio lighting with sharp specular highlights. Distinct, toy-like silhouette definition engineered for 3D card models and chunky UI buttons.

No Visual Ref
S15

Pixel Art - Hi-Bit Modern

Crisp, high-density 16-bit to 32-bit pixel art with meticulous manual dithering and pixel-perfect line work. Enhanced with modern rendering techniques including real-time dynamic bloom, volumetric lighting, and deep parallax layers. High-contrast, readable silhouettes specifically optimized for digital playing cards, floating icons, and retro-modern UI frames.

No Visual Ref
S14

Vector Flat - Clean Minimalist

Flawless geometric vector precision with solid color blocks and zero gradients. Flat, uniform lighting emphasizing maximum negative space and Swiss design principles. Ultra-clean 2D rendering prioritizing pure function. Razor-sharp silhouette definition built for highly analytical card mechanics and distraction-free UI.

No Visual Ref
S13

Vector Flat - Paper-Cut

Layered craft paper textures with subtle, realistic drop shadows between planar layers. Clean, orthogonal lighting creating distinct depth of field. Minimalist 2D/3D hybrid rendering of flat overlapping shapes. Crisp, structural silhouette definition optimized for environmental card backgrounds and tactile UI.

No Visual Ref
S12

Vector Flat - Bold Sticker

Ultra-crisp flat vector graphics with heavy, pure white die-cut sticker outlines and subtle drop shadows for physical separation. Solid, highly saturated color fills with zero gradients and simplified geometric shapes. 2D icon-driven rendering. Thick, unmissable silhouette definitions perfectly scaled for mobile playing cards and punchy UI badges.

No Visual Ref
S09

Illustrative Line-Art - Amerimanga

Crisp, variable-weight vector ink outlines paired with vibrant, flat cel-shaded color blocks. High-energy comic book rendering featuring dynamic foreshortening, halftone transition shadows, and explosive pop-art palettes. Bold, unmistakable silhouette definition prioritizing fast visual reads for action-oriented card faces and sleek UI.

No Visual Ref
S08

Soft-Shaded Vector - Lofi-Gradient

Grainy color transitions and soft-light blending materials with borderless geometry. Vaporwave-adjacent lighting with smooth, soothing chromatic shifts. Minimalist 2D vector rendering focusing on flat shapes. Clean, relaxed silhouette definition suited for abstract card modifiers and ambient UI.

No Visual Ref
S07

Soft-Shaded Vector - Glassmorphism

Multi-layered frosted glass materials with high-fidelity background blur (bokeh) and subtle chromatic aberration. Sleek, translucent 3D panels with razor-thin, glowing neon or metallic rim highlights. High-end modern rendering. Refined, structural silhouette definition optimized for premium holographic playing cards and sophisticated UI overlays.

No Visual Ref
S06

Soft-Shaded Vector - Softpop Kawaii

- Core Aesthetic: Ultra-cute Sanrio/Animal Crossing aesthetic, squishy marshmallow world. - Rendering: Seamless 3D/2D hybrid render. Ultra-smooth matte pastel materials, squishy soft-touch surfaces, plush, and soft felt textures. Clean vector-like gradients. NO glossy plastic. - Lighting: Bright, high-key ambient lighting. Soft ambient occlusion, absolutely ZERO harsh shadows. Dreamy, soft glowing highlights. - Shapes: Extreme chibi proportions. Oversized heads, stubby limbs. Bubbly, thick, rounded silhouettes. No sharp edges, no realistic anatomy.

No Visual Ref
S05

Soft-Shaded Vecto r - Claymorphism

Ultra-smooth matte silicone and soft polymer materials with tactile, gummy-like volumetric forms. Seamless, rounded bevels and thick, pillowy edges. 3D-simulated rendering using soft inner shadows, bright specular core highlights, and vibrant radial gradients. Flawless, bouncy silhouette definition tailored for playful card surfaces and squishy UI panels.

No Visual Ref
S04

Hand-Painted 2D - Impressionism

Thick, expressive impressionist brushstrokes focusing on light and color dynamics over strict detail. Textured canvas materials with cinematic, dramatic lighting. Painterly 2D rendering prioritizing mood. Soft but readable silhouette definition for premium cinematic cards and immersive UI.

No Visual Ref
S02

Hand-Painted 2D - Gothik Ink

Hand-painted textures with heavy, stylized black ink shadows (chiaroscuro). Sharp, chiseled ink outlines for all interactive elements. 2D graphic novel rendering with visible, expressive brushstrokes and high-contrast lighting with dramatic rim highlights. Strong silhouette definition for cards and UI frames.

No Visual Ref
S01

Hand-Painted 2D - Stylized Fantasy

Rich digital oil painting techniques with thick, expressive impasto brushstrokes and layered color blending. Soft, glowing ambient occlusion mixed with dramatic, saturated rim lighting. High-fidelity 2D fantasy rendering. Distinct, hand-crafted edge definition ensuring perfect readability for complex card illustrations and ornate UI frames."